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Fast shadow casting algorithm in analytical polygon-based computer-generated holography

delete2023-04-19
delete9
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OA
AI
J
Jiaqi Dong
杨柏儒 cover
杨柏儒 (Bo‐Ru Yang)
秦宗 cover
秦宗 (Zong Qin) *
DOI:10.1364/OE.487893delete
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Abstract

Abstract

En 中文
Shadow casting is essential in computer graphics, which can significantly enhance the reality of rendered images. However, shadow casting is rarely studied in polygon-based computer-generated holography (CGH) because state-of-art triangle-based occlusion handling methods are too complicated for shadow casting and unfeasible for complex mutual occlusion handling. We proposed a novel drawing method based on the analytical polygon-based CGH framework and achieved Z-buffer-based occlusion handling instead of the traditional Painter's algorithm. We also achieved shadow casting for parallel and point light sources. Our framework can be generalized to N-edge polygon (N-gon) rendering and accelerated using CUDA hardware, by which the rendering speed can be significantly enhanced.
Keywords:
ANGULAR SPECTRUM CONVOLUTION
SPECIAL-PURPOSE COMPUTER
PHASE
DIFFRACTION
REMOVAL
FIELD

Journal

Optics Express cover
Optics Express
IF:
3.3
Papers:
6.1W
Citations:
14.3W

Organization

S
Sun Yat Sen University
Scholars:
9.9W
Papers: 7.2W
Citations: 95