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Feature-preserving procedural texture
DOI:10.1007/s00371-017-1375-8.png)
Abstract
En 中文
This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into feature and non-feature parts. Then, the non-feature parts are reproduced as a procedural noise, whereas the features are independently synthesized. They are combined to output a non-repetitive texture that also preserves the exemplar's features. The proposed method allows the user to control the extent of extracted features and also enables a texture to edited quite effectively.
Keywords:
Procedural texturing
Feature preservation
Texture analysis
Noise by example
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