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Forest fog rendering using generative adversarial networks

delete2022-01-30
delete6
PRE
AI
F
Fayçal Abbas *
M
Mohamed Chaouki Babahenini
DOI:10.1007/s00371-021-02376-zdelete
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Abstract

Abstract

En 中文
Producing a physically realistic rendering of forests with fog involves the simulation of light diffusion in participating media. This volumetric phenomenon increases the realism of natural scenes in several fields, such as video games and flight simulators. However, this effect in a natural scene is characterized by complexity at all scales, representing a challenge for the computer graphics community. In this paper, we propose a novel approach based on a generative adversarial network to estimate fog in forest scenes. Our approach operates in two steps. The first step consists of training a generative adversarial network on a large dataset of synthetic images. Our network takes four images as input (normal map, depth map, albedo map and RGB map without fog), and it generates an estimation of the rendering forest with fog for output. A reference image conditions the input images to produce a better approximation. The second step consists of the production of realistic images with fog. Our technique can be generalized to high-frequency lighting effects (specularity and shadow), so it does not require any calculation in 3D space.
Keywords:
Forest rendering
Generative adversarial network
Natural scene lighting
Deep learning

Journal

Visual Computer cover
Visual Computer
IF:
2.9
Papers:
4.6K
Citations:
6.5K

Organization

U
universite abbes laghrour khenchela
Scholars:
134
Papers: 90
Citations: 0
U
universite mohamed khider biskra
Scholars:
1.2K
Papers: 819
Citations: 1