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GamingAnywhere: The First Open Source Cloud Gaming System

delete2014-01-05
delete104
PRE
AI
C
Chun‐Ying Huang *
K
Kuan-Ta Chen
D
Deyu Chen
C
Cheng-Hsin Hsu
DOI:10.1145/2537855delete
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Abstract

Abstract

En 中文
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we have designed, GamingAnywhere for high extensibility, portability, and reconfigurability. We implemented it on Windows, Linux, OS X, and Android. We conducted extensive experiments to evaluate its performance. Our experimental results indicate that GamingAnywhere is efficient, scalable, adaptable to network conditions, and achieves high responsiveness and streaming quality. GamingAnywhere can be employed by researchers, game developers, service providers, and end users for setting up cloud gaming testbeds, which we believe, will stimulate more research into innovations for cloud gaming systems and applications.
Keywords:
Design
Measurement
Cloud games
remote rendering
live video streaming
real-time encoding
performance evaluation
performance optimization
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Journal

ACM Transactions on Multimedia Computing Communications and Applications cover
ACM Transactions on Multimedia Computing Communications and Applications
IF:
6
Papers:
2.0K
Citations:
5.4K

Organization

N
National Tsing Hua University
Scholars:
1.6W
Papers: 1.4W
Citations: 1.7W
A
academia sinica - taiwan
Scholars:
1.9W
Papers: 1.6W
Citations: 17
National Taiwan Ocean University cover
National Taiwan Ocean University
Scholars:
3.9K
Papers: 3.6K
Citations: 3.0K
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