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Generalized wavelet product integral for rendering dynamic glossy objects

delete2006-07-01
delete45
PRE
AI
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Weifeng Sun *
A
Amar Mukherjee
DOI:10.1145/1141911.1141980delete
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Abstract

Abstract

En 中文
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-frequency environment lighting. Previous PRT approaches pre-compute light transport for a fixed scene and cannot account for cast shadows on high-glossy objects occluded by dynamic neighbors. In this paper, we extend double/triple product integral to generalized multi-function product integral. We represent shading integral at each vertex as the product integral of multiple functions, involving the lighting, BRDF, local visibility and dynamic occlusions. Our main contribution is a new mathematical representation and analysis of multi-function product integral in the wavelet domain. We show that multi-function product integral in the primal corresponds to the summation of the product of basis coefficients and integral coefficients. We propose a novel generalized Haar integral coefficient theorem to evaluate arbitrary Haar integral coefficients. We present an efficient sub-linear algorithm to render dynamic glossy objects under time-variant all-frequency lighting and arbitrary view conditions in a few seconds on a commodity CPU, orders of magnitude faster than previous techniques. To further accelerate shadow computation, we propose a Just-in-time Radiance Transfer (JRT) technique. JRT is a new generalization to PRT for dynamic scenes. It is compact and flexible, and supports glossy materials. By pre-computing radiance transfer vectors at runtime, we demonstrate rendering dynamic view-dependent all-frequency shadows in real-time.
Keywords:
basis function
cast shadows
function product
Haar wavelet
product integral
real-time rendering
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

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