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Global review of assessments of online video gaming policies affecting young people: Loot boxes, age ratings, gameplay time restrictions, and beyond

delete2026-05-15
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OA
AI
L
Leon Y. Xiao *
A
Andrea Czakó
C
Callum Deery
C
Conor Heath
O
Orsolya Király
D
Daniel L. King
Z
Zsolt Demetrovics
DOI:10.1016/j.comppsych.2026.152713delete
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Abstract

Abstract

En 中文
• Age ratings for video games are global but often ignored by youths and parents. • Asia's online gaming time limits are easily bypassed, showing no clear benefits. • Loot box rules in Europe/Asia are poorly enforced, leaving spending risks unaddressed. • Many policies have been adopted but remain untested; stricter enforcement may address key risks. • Fund research to monitor policy implementation and reduce potential psychosocial harms.
Keywords:
Internet
Internet use
Video games
Policy
Regulation
Gaming disorder
Internet Use Disorder
Online gaming
Children and young people
Adolescents
Computer gaming
Internet addiction
Loot boxes
Age ratings
Technology addiction
Addictive behaviour
Behavioral addiction
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Comprehensive Psychiatry cover
Comprehensive Psychiatry
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