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GPU-accelerated compressive holography
DOI:10.1364/OE.24.008437.png)
Abstract
En 中文
In this paper, we show fast signal reconstruction for compressive holography using a graphics processing unit (GPU). We implemented a fast iterative shrinkage-thresholding algorithm on a GPU to solve the l(1) and total variation (TV) regularized problems that are typically used in compressive holography. Since the algorithm is highly parallel, GPUs can compute it efficiently by data-parallel computing. For better performance, our implementation exploits the structure of the measurement matrix to compute the matrix multiplications. The results show that GPU-based implementation is about 20 times faster than CPU-based implementation. (C) 2016 Optical Society of America
Keywords:
RECONSTRUCTION
ALGORITHM
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