arrow
Return

GPU-based 3D simulation of large-scale patterned fabric structures

delete2026-01-01
delete0
PRE
AI
H
Hui Xu
G
Gaoming Jiang *
B
Bingxian Li
L
Liu, Haisang
S
Shukai Tang
DOI:10.1177/15589250261432180delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
To enhance 3D simulation efficiency for large-scale patterned fabric structures, a GPU-based yarn-level parallel computing framework is developed. individual yarns are adopted as the fundamental units of parallelization. Two key algorithms are devised within this framework: a parallel spline trajectory fitting algorithm and a parallel yarn mesh generation algorithm. Comparative experiments with conventional serial methods show that a maximum speedup of up to 10-fold is achieved by the proposed parallel strategy. Moreover, the speed imbalance across different stages during fabric simulation is effectively alleviated by the method. The algorithms are implemented in OpenCL, demonstrating robust performance across different GPU hardware. The applicability of the method to a wide range of fabric types, including both woven and knitted large-patterned fabrics, is confirmed through simulation case studies, underscoring its substantial potential for real-world deployment.
Keywords:
GPU acceleration
parallel algorithm
large-scale patterned fabric
fabric simulation
fabric structure

Journal

J
Journal of Engineered Fibers and Fabrics
IF:
2.3
Papers:
33
Citations:
2.1K

Organization

J
jiangnan university
Scholars:
8.3K
Papers: 2.3K
Citations: 0