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GPU Ray Tracing

delete2013-05-01
delete25
PRE
AI
S
Steven G. Parker *
H
Heiko Friedrich
D
David Luebke
K
Keith Morley
J
James Bigler
J
Jared Hoberock
D
David McAllister
A
Austin Robison
A
Andreas Dietrich
G
Greg Humphreys
M
Morgan McGuire
M
Martin Stich
DOI:10.1145/2447976.2447997delete
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Abstract

Abstract

En 中文
The NVIDIA (R) OptiX (TM) ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations. Consequently, the core of OptiX is a domain-specific just-in-time compiler that generates custom ray tracing kernels by combining user--supplied programs for ray generation, material shading, object intersection, and scene traversal. This enables the implementation of a highly diverse set of ray tracing-based algorithms and applications, including interactive rendering, offline rendering, collision detection systems, artificial intelligence queries, and scientific simulations such as sound propagation. OptiX achieves high performance through a compact object model and application of several ray tracing-specific compiler optimizations. For ease of use it exposes a single-ray programming model with full support for recursion and a dynamic dispatch mechanism similar to virtual function calls.

Journal

Communications of the ACM cover
Communications of the ACM
IF:
12.2
Papers:
1.2W
Citations:
3.7W

Organization

N
nvidia corporation
Scholars:
767
Papers: 439
Citations: 1
Cited Papers

Cited Papers

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