Return
Graph Bundling by Kernel Density Estimation
DOI:10.1111/j.1467-8659.2012.03079.x.png)
Abstract
En 中文
AbstractWe present a fast and simple method to compute bundled layouts of general graphs. For this, we first transform a given graph drawing into a density map using kernel density estimation. Next, we apply an image sharpening technique which progressively merges local height maxima by moving the convolved graph edges into the height gradient flow. Our technique can be easily and efficiently implemented using standard graphics acceleration techniques and produces graph bundlings of similar appearance and quality to state‐of‐the‐art methods at a fraction of the cost. Additionally, we show how to create bundled layouts constrained by obstacles and use shading to convey information on the bundling quality. We demonstrate our method on several large graphs.
Journal
No journal information available
Organization
No organization information available
Cited Papers
No cited papers available

