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Group-Based State Potential Games

delete2023-09-01
delete4
PRE
AI
R
Rui Zhu
陈增强 (Zengqiang Chen)
Z
Zhipeng Zhang *
H
Hongxing Yuan
刘忠信 cover
刘忠信 (Zhongxin Liu)
DOI:10.1109/TSMC.2023.3274135delete
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Abstract

Abstract

En 中文
Facing different environments, i.e., states, there will be different game relationships among players, but there will also exist interactions among players to form a group. This article focuses on presenting the group-based state potential game (GSPG) and the strongly GSPG (SGSPG) to better describe such situations. Players who interact with each other can be regarded as a group and they will update strategies simultaneously. First, the concept of (strongly) GSPG is given and how to design two kinds of games is shown through the semi-tensor product (STP) of matrices. Subsequently, it is confirmed that their corresponding dynamics will converge almost surely to a strategy invariant set of (strongly) group-based recurrent state equilibriums and remain stable. Meanwhile, the equilibriums are acquired based on the algebraic forms of the games' dynamics, and the algorithm of the (strongly) GSPG process is established. Finally, the results in this article are demonstrated effectively by a typical example.
Keywords:
Games
Nash equilibrium
Optimization
Probabilistic logic
Multi-agent systems
Cybernetics
Computational complexity
Group-based game
recurrent state equilibrium
semi-tensor product (STP) of matrices
state potential game

Journal

IEEE Transactions on Cybernetics cover
IEEE Transactions on Cybernetics
IF:
10.5
Papers:
1.1W
Citations:
5.0W

Organization

T
Tiangong University
Scholars:
1.2W
Papers: 7.7K
Citations: 1.1W
N
nankai university
Scholars:
4.8W
Papers: 3.3W
Citations: 74