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HeadShift: Head Pointing with Dynamic Control-Display Gain

delete2024-08-27
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OA
AI
H
Haopeng Wang
L
Ludwig Sidenmark
F
Florian Weidner
J
Joshua Newn
H
Hans Gellersen
DOI:10.1145/3689434delete
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Abstract

Abstract

En 中文
Head pointing is widely used for hands-free input in head-mounted displays (HMDs). The primary role of head movement in an HMD is to control the viewport based on absolute mapping of head rotation to the 3D environment. Head pointing is conventionally supported by the same 1:1 mapping of input with a cursor fixed in the centre of the view, but this requires exaggerated head movement and limits input granularity. In this work, we propose to adopt dynamic gain to improve ergonomics and precision and introduce the HeadShift technique. The design of HeadShift is grounded in natural eye-head coordination to manage control of the viewport and the cursor at different speeds. We evaluated HeadShift in a Fitts' Law experiment and on three different applications in VR, finding the technique to reduce error rate and effort. The findings are significant as they show that gain can be adopted effectively for head pointing while ensuring that the cursor is maintained within a comfortable eye-in-head viewing range.
Keywords:
Pointing
Control-Display Gain
Virtual Reality
Head Mounted Display

Journal

ACM Transactions on Computer-Human Interaction cover
ACM Transactions on Computer-Human Interaction
IF:
6.6
Papers:
64
Citations:
3.9K

Organization

U
Univ Lancaster
Scholars:
428
Papers: 335
Citations: 123
U
Univ Toronto
Scholars:
5.3K
Papers: 3.7K
Citations: 1.2K