arrow
Return

Interactive 3-D video representation and coding technologies

delete2005-01-01
delete200
PRE
AI
A
Aljoša Smolić
P
Peter Kauff
DOI:10.1109/JPROC.2004.839608delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choosing viewpoint and viewing direction, is an important key feature of new emerging audio-visual media. This paper gives an overview of suitable technology for such applications, with a focus an international standards, which are beneficial for consumers, service providers, and manufacturers. We first give a general classification and overview of interactive scene representation formats as commonly used in computer graphics literature. Then, we describe popular standard formats for interactive three-dimensional (3-D) scene representation and creation of virtual environments, the virtual reality modeling language (VRML), and the MPEG-4 Blnary Format for Scenes (BIFS) with some examples. Recent extensions to MPEG-4 BIFS, the Animation Framework eXtension (AFX), providing advanced computer graphics tools, are explained and illustrated. New technologies mainly targeted at reconstruction, modeling, and representation of dynamic real world scenes are further studied. The user shall be able to navigate photorealistic scenes within certain restrictions, which can be roughly defined as 3-D video. Omnidirectional video is an extension of the planar two-dimensional (2-D) image plane to a spherical or cylindrical image plane. Any 2-D view in any direction can be rendered from this overall recording to give the user the impression of looking around. In interactive stereo two views, one for each eye, are synthesized to provide the user with an adequate depth cue of the observed scene. Head motion parallax viewing can be supported in a certain operating range if sufficient depth or disparity data are delivered with the video data. In free viewpoint video, a dynamic scene is captured by a number of cameras. The input data are transformed into a special data representation that enables interactive navigation through the dynamic scene environment.
Keywords:
interactive media
MPEG standards
three-dimensional (3-D) video
video coding
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

Proceedings of the IEEE cover
Proceedings of the IEEE
IF:
25.9
Papers:
9.9K
Citations:
4.5W

Organization

No organization information available
Cited Papers

Cited Papers

Sampling and Analytical Strategies for Biomarker Discovery using Mass Spectrometry
err2018-05-21
err0
errOAAI
errThomas P. Conrads; Brian L. Hood; Timothy D. Veenstra
errShare
errSave
Second-Order Hyperpolarizabilities of Stilbazolium Cations Studied by Semiempirical Calculation
err1996-11-07
err0
PREAI
errXuan-Ming Duan; Hideo Konami; Shuji Okada; Hidetoshi Oikawa; Hiro Matsuda; Hachiro Nakanishi
errShare
errSave
errShare
errSave
The alcohol dehydrogenases ofSaccharomyces cerevisiae: a comprehensive review
err2008-11-01
err0
errOAAI
errOlga de Smidt; James C. du Preez; Jacobus Albertyn
errShare
errSave
Model Studies of Methacrylate Chain Transfer Polymerization Mediated by Cationic Zirconocene tert-Butyl Enolate
err2005-04-13
err0
PREAI
errBing Lian; Christian W. Lehmann; Christophe Navarro; Jean-François Carpentier
errShare
errSave
3-D displays: A review of current technologies
err1997-04-01
err166
PREAI
errPastoor, S; Wopking, M
errShare
errSave
researcher View more