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Interactive Character Animation by Learning Multi-Objective Control

delete2018-12-04
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PRE
AI
K
Kyungho Lee
S
Seyoung Lee
J
Jehee Lee *
DOI:10.1145/3272127.3275071delete
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Abstract

Abstract

En 中文
We present an approach that learns to act from raw motion data for interactive character animation. Our motion generator takes a continuous stream of control inputs and generates the character's motion in an online manner. The key insight is modeling rich connections between a multitude of control objectives and a large repertoire of actions. The model is trained using Recurrent Neural Network conditioned to deal with spatiotemporal constraints and structural variabilities in human motion. We also present a new data augmentation method that allows the model to be learned even from a small to moderate amount of training data. The learning process is fully automatic if it learns the motion of a single character, and requires minimal user intervention if it deals with props and interaction between multiple characters.
Keywords:
Character animation
interactive motion control
motion grammar
deep learning
recurrent neural network
multi-objective control
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

S
seoul national university (snu)
Scholars:
7.2W
Papers: 6.6W
Citations: 86
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