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Interactive Spacetime Control of Deformable Objects

delete2012-07-01
delete37
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OA
AI
K
Klaus Hildebrandt *
C
Christian Schulz
C
Christoph von Tycowicz
K
Konrad Polthier
DOI:10.1145/2185520.2185567delete
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Abstract

Abstract

En 中文
Creating motions of objects or characters that are physically plausible and follow an animator's intent is a key task in computer animation. The spacetime constraints paradigm is a valuable approach to this problem, but it suffers from high computational costs. Based on spacetime constraints, we propose a framework for controlling the motion of deformable objects that offers interactive response times. This is achieved by a model reduction of the underlying variational problem, which combines dimension reduction, multipoint linearization, and decoupling of ODEs. After a preprocess, the cost for creating or editing a motion is reduced to solving a number of one-dimensional spacetime problems, whose solutions are the wiggly splines introduced by Kass and Anderson [2008]. We achieve interactive response times through a new fast and robust numerical scheme for solving the one-dimensional problems that is based on a closed-form representation of the wiggly splines.
Keywords:
computer animation
spacetime constraints
physical-based animation
model reduction
control
wiggly splines
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

F
Free University of Berlin
Scholars:
3.8W
Papers: 3.2W
Citations: 51