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IPGN: Interactiveness Proposal Graph Network for Human-Object Interaction Detection

delete2021-01-01
delete25
PRE
AI
王
王浩然 (Haoran Wang)
焦李成 cover
焦李成 (Licheng Jiao) *
刘
刘芳 (Fang Liu)
L
Lingling Li
刘
刘旭 (Xu Liu)
D
Deyi Ji
W
Weihao Gan
DOI:10.1109/TIP.2021.3096333delete
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Abstract

Abstract

En 中文
Human-Object Interaction (HOI) Detection is an important task to understand how humans interact with objects. Most of the existing works treat this task as an exhaustive triplet (human, verb, object) classification problem. In this paper, we decompose it and propose a novel two-stage graph model to learn the knowledge of interactiveness and interaction in one network, namely, Interactiveness Proposal Graph Network (IPGN). In the first stage, we design a fully connected graph for learning the interactiveness, which distinguishes whether a pair of human and object is interactive or not. Concretely, it generates the interactiveness features to encode high-level semantic interactiveness knowledge for each pair. The class-agnostic interactiveness is a more general and simpler objective, which can be used to provide reasonable proposals for the graph construction in the second stage. In the second stage, a sparsely connected graph is constructed with all interactive pairs selected by the first stage. Specifically, we use the interactiveness knowledge to guide the message passing. By contrast with the feature similarity, it explicitly represents the connections between the nodes. Benefiting from the valid graph reasoning, the node features are well encoded for interaction learning. Experiments show that the proposed method achieves state-of-the-art performance on both V-COCO and HICO-DET datasets.
Keywords:
Human-object interaction detection
two-stage graph model
interactiveness proposal
interaction learning
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Journal

IEEE Transactions on Image Processing cover
IEEE Transactions on Image Processing
IF:
13.7
Papers:
1.0W
Citations:
8.4W

Organization

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Xidian University
Scholars:
2.4W
Papers: 1.9W
Citations: 9.7K
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