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Learning Shape Placements by Example

delete2015-07-27
delete19
PRE
AI
P
Paul Guerrero *
S
Stefan Jeschke
M
Michael Wimmer
P
Peter Wonka
DOI:10.1145/2766933delete
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Abstract

Abstract

En 中文
We present a method to learn and propagate shape placements in 2D polygonal scenes from a few examples provided by a user. The placement of a shape is modeled as an oriented bounding box. Simple geometric relationships between this bounding box and nearby scene polygons define a feature set for the placement. The feature sets of all example placements are then used to learn a probabilistic model over all possible placements and scenes. With this model, we can generate a new set of placements with similar geometric relationships in any given scene. We introduce extensions that enable propagation and generation of shapes in 3D scenes, as well as the application of a learned modeling session to large scenes without additional user interaction. These concepts allow us to generate complex scenes with thousands of objects with relatively little user interaction.
Keywords:
modeling by example
complex model generation
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

K
king abdullah university of science & technology
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1.3W
Papers: 1.3W
Citations: 32
I
institute of science & technology - austria
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Papers: 1.2K
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T
Technische Universitat Wien
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Papers: 1.1W
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