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Mesh Colors

delete2010-04-21
delete51
PRE
AI
C
Cem Yuksel *
J
John Keyser
D
Donald H. House
DOI:10.1145/1731047.1731053delete
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Abstract

Abstract

En 中文
The coloring of 3D models using 2D or 3D texture mapping has well-known intrinsic problems, such as mapping discontinuities and limitations to model editing after coloring. Workarounds for these problems often require adopting very complex approaches. Here we propose a new technique, called mesh colors, for associating color data directly with a polygonal mesh. The approach eliminates problems deriving from using a map from texture space to model space. Mesh colors is an extension of vertex colors where, in addition to keeping color values on each vertex, they are also kept on edges and faces. Like texture mapping, the approach allows higher texture resolution than model resolution, but at the same time it guarantees one-to-one correspondence between the model surface and the color data, and eliminates discontinuities. We show that mesh colors integrate well with the current graphics pipeline and can be used to generate very high-quality textures.
Keywords:
Algorithms
Mesh colors
texture mapping
vertex colors
3D paint
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

T
Texas A&M University System
Scholars:
4.4W
Papers: 4.0W
Citations: 4.0K