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Modular Radiance Transfer

delete2011-12-12
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PRE
AI
K
Kenny Mitchell
D
Derek Nowrouzezahrai
W
Wojciech Jarosz
P
Peter‐Pike Sloan
DOI:10.1145/2024156.2024212delete
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Abstract

Abstract

En 中文
Many rendering algorithms willingly sacrifice accuracy, favoring plausible shading with high-performance. Modular Radiance Transfer (MRT) models coarse-scale, distant indirect lighting effects in scene geometry that scales from high-end GPUs to low-end mobile platforms. MRT eliminates scene-dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production. These shapes' modular transport can be instanced, warped and connected on-the-fly to yield approximate light transport in large scenes. We introduce a prior on incident lighting distributions and perform all computations in low-dimensional subspaces. An implicit lighting environment induced from the low-rank approximations is in turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and transport through lightfields. MRT is a new approach to precomputed lighting that uses a novel low-dimensional subspace simulation of light transport to uniquely balance the need for high-performance and portable solutions, low memory usage, and fast authoring iteration.
Keywords:
Global Illumination
GPU
Interactive
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ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
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4.7K
Citations:
3.6W

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University of Utah
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university of north carolina
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Utah System of Higher Education
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