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Motion Fields for Interactive Character Locomotion

delete2014-06-01
delete9
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OA
AI
Y
Yong-Joon Lee *
K
Kevin Wampler
G
Gilbert Bernstein
J
Jovan Popović
Z
Zoran Popović
DOI:10.1145/2602758delete
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Abstract

Abstract

En 中文
We propose a novel representation of motion data and control of virtual characters that gives highly agile responses to user input and allows a natural handling of arbitrary external disturbances. In contrast to traditional approaches based on replaying segments of motion data directly, our representation organizes samples of motion data into a high-dimensional generalization of a vector field that we call a motion field. Our runtime motion synthesis mechanism freely flows through the motion field in response to user commands. The motions we create appear natural, are highly responsive to real-time user input, and are not explicitly specified in the data.
Keywords:
ANIMATION
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Journal

Communications of the ACM cover
Communications of the ACM
IF:
12.2
Papers:
1.2W
Citations:
3.7W

Organization

U
University of Washington
Scholars:
8.0W
Papers: 7.0W
Citations: 12.5W