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Motion Fields for Interactive Character Locomotion

delete2010-01-01
delete146
PRE
AI
Y
Yong-Joon Lee *
K
Kevin Wampler
G
Gilbert Bernstein
J
Jovan Popović
Z
Zoran Popović
DOI:10.1145/1866158.1866160delete
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Abstract

Abstract

En 中文
We propose a novel representation of motion data and control that enables characters with both highly agile responses to user input and natural handling of arbitrary external disturbances. The representation organizes motion data as samples in a high dimensional generalization of a vector field we call a 'motion field'. Our runtime motion synthesis mechanism freely 'flows' in the motion field and is capable of creating novel and natural motions that are highly-responsive to the real time user input, and generally not explicitly specified in the data.
Keywords:
animation
motion representation
data-driven animation
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

U
University of Washington
Scholars:
8.0W
Papers: 7.0W
Citations: 12.5W