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Motion-powered Gameboy

delete2023-01-24
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OA
AI
Y
Yue Zhu
X
Xin Li *
J
Junrui Liang *
DOI:10.1145/3560905.3568070delete
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Abstract

Abstract

En 中文
Energy harvesting technology enables the battery-free realization of some sensing, computing, and connectivity functions. However, its promotion in battery-free human-computer interaction is relatively slow in comparison. There is a critical energy gap around interactive devices which are screen-focused and usually power-hungry. This energy gap can be narrowed down and filled up by selecting a proper display and taking a sophisticated hardware and software co-design. Motion-powered gameboy, the first robust personal mobile gaming device, is manufactured by combining the features of a bistable E-ink display and a quasi-static toggling motion energy harvester. With the hardware-software co-design, the amount of energy generated by the player's pinch action can adequately guarantee successful user interaction and preferable user experience. The design methodology of the motion-powered gameboy provides a valuable example for the development of motion-powered human-computer interactive devices.
Keywords:
Battery-free IoT
human-computer interaction
motion energy harvesting

Journal

P
Proceedings of the Twentieth ACM Conference on Embedded Networked Sensor Systems
IF:
0
Papers:
19
Citations:
0

Organization

X
Xidian University
Scholars:
2.4W
Papers: 1.9W
Citations: 9.7K
S
ShanghaiTech University
Scholars:
9.5K
Papers: 5.8K
Citations: 1.6W