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MPEG Immersive Video Coding Standard

delete2021-09-01
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OA
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J
Jill M. Boyce *
R
Renaud Doré
A
Adrian Dziembowski
J
Julien Fleureau
J
Joël Jung
B
Bart Kroon
B
Basel Salahieh
V
Vinod Kumar Malamal Vadakital
虞露 (Lu Yu)
DOI:10.1109/JPROC.2021.3062590delete
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Abstract

Abstract

En 中文
This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture rig. The bitstream format and decoding processes of the draft specification along with aspects of the Test Model for Immersive Video (TMIV) reference software encoder, decoder, and renderer are described. The use cases, test conditions, quality assessment methods, and experimental results are provided. In the TMIV, multiple texture and geometry views are coded as atlases of patches using a legacy 2-D video codec, while optimizing for bitrate, pixel rate, and quality. The design of the bitstream format and decoder is based on the visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) standard, MPEG-I Part 5.
Keywords:
Cameras
Video compression
Transform coding
Decoding
Encoding
Volume measurement
Cloud computing
Media
Immersive media
MPEG-I
multiview compression
video-based point cloud compression (V-PCC)
visual volumetric video-based coding (V3C)
volumetric representation
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Proceedings of the IEEE cover
Proceedings of the IEEE
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