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Optimization techniques to enable execution offloading for 3D video games

delete2016-07-15
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AI
D
Donghyun Kwon
S
Seungjun Yang
Y
Yunheung Paek *
K
Kwangman Ko *
DOI:10.1007/s11042-016-3711-9delete
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Abstract

Abstract

En 中文
Nowadays, mobile devices are becoming the most popular computing device as their computing capabilities increase rapidly. However, it is still challenging to execute highly sophisticated applications such as 3D video games on mobile devices due to its constrained key computational resources. Execution offloading approaches have been proposed to resolve this problem by strengthening mobile devices with powerful cloud. Unfortunately, the existing offloading approaches are not suitable for 3D video games because of the unique execution characteristics of them. In this paper, we propose a streaming-based execution offloading framework to enable execution offloading for 3D video games. The experiments show that our framework successfully guarantees 20 frames per second for our benchmark.
Keywords:
Mobile cloud computing
Execution offloading
3D video game
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Journal

Multimedia Tools and Applications cover
Multimedia Tools and Applications
IF:
3
Papers:
1.9W
Citations:
3.2W

Organization

Sangji University cover
Sangji University
Scholars:
476
Papers: 550
Citations: 363
S
seoul national university (snu)
Scholars:
7.2W
Papers: 6.6W
Citations: 86