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Optimizing Immersive Services With Parallel In-Network Rendering and Deep RL

delete2026-01-01
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PRE
AI
A
Adyson M. Maia
M
Mouhamad Dieye
H
Halima Elbiaze
Y
Yacine M. Ghamri-Doudane
R
Roch H. Glitho
DOI:10.1109/TMLCN.2026.3666742delete
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Abstract

Abstract

En 中文
This paper addresses the challenge of delivering low-latency, scalable immersive experiences by exploiting a hybrid continuum of cloud, edge, and In-Network Computing (INC) resources. Indeed, delivering low-latency, scalable immersive experiences requires the transfer of a large amount of digital assets of different sizes, many of them consisting of large, static scene elements corresponding to service-specific and user-specific components. We argue in this paper that such elements could be separated within an in-network rendering farm while dynamically caching popular assets and synchronizing rapidly changing, user-centric data at INC, Edge or Cloud nodes. Still all theses need to be orchestrated efficiently. To efficiently orchestrate these heterogeneous resources, we formulate in this paper a multi-objective optimization problem-maximizing resource efficiency, minimizing end-to-end latency, and maximizing user request acceptance. This optimization problem is then solved via a deep reinforcement learning (DRL) framework that adaptively assigns functions across all layers in real time. The purpose of our proposed popularity-based replication and pre-caching is to further reduce latency for the most frequently accessed assets, while we offload lightweight rendering operations directly onto programmable switches to cut down on round-trip delays. Extensive simulations, benchmarked against multiple baselines, demonstrate that our approach consistently maintains sub-20ms end-to-end delays and achieves superior resource utilization efficiency under dynamic workloads. These results validate the potential of integrating INC into the Compute Continuum and use a DRL-driven orchestration, both together allowing to meet the stringent Quality of Service (QoS) and Quality of Experience (QoE) requirements of next-generation immersive applications.
Keywords:
Rendering (computer graphics)
Optimization
Cloud computing
Real-time systems
Delays
Resource management
Metaverse
Bandwidth
Three-dimensional displays
Videos
In network computing
immersive application
rendering farm
DRL-based resource optimization
programmable network
virtual network functions

Journal

I
IEEE Transactions on Machine Learning in Communications and Networking
IF:
0
Papers:
42
Citations:
0

Organization

C
concordia university - canada
Scholars:
8.0K
Papers: 8.9K
Citations: 4
U
university of quebec montreal
Scholars:
3.9K
Papers: 3.5K
Citations: 7
U
university of quebec
Scholars:
2.0W
Papers: 1.9W
Citations: 19
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