arrow
Return

Personalized Cloud Gaming: Multi-Objective Optimization for Resource Utilization and Video Encoding

delete
delete0
PRE
AI
张静静 cover
张静静 (Jingjing Zhang)
X
Xiaoheng Deng
J
Jinsong Gui
X
Xuechen Chen
S
Shaohua Wan
G
Geyong Min
DOI:10.1109/TCC.2025.3571095delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
Cloud gaming represents a major part of contemporary gaming. To boost the Quality-of-Experience (QoE) of cloud gaming, the integration of Dynamic Adaptive Video Encoding (DAVE) with Multi-access Edge Computing (MEC) has become the natural candidate owing to its flexibility and reliable transmission support for real-time interactions. However, as multiple gamers compete for limited resources to achieve personalized QoE, such as ultra-high video quality and ultra-low latency, how to support efficient edge resource optimization is a fundamental and important problem. Furthermore, determining the optimal game video encoding configuration in real-time poses significant challenges, especially when lacking the information on future video and edge network resources. To address these key issues, we jointly optimize the video encoding as well as computing and communication resource allocation by active mutual adaptation of video coding configurations and physical resources in a Software Defined Networking (SDN)-assisted edge network. This eliminates the performance bottleneck caused by decoupling optimization of coding parameter configuration and physical resource allocation. The SDN-assisted edge network architecture supports efficient on-demand resource management, provides global network information, and meets the stringent time-varying game requests. Due to the significant time scale difference between video chunk and physical resource block, we propose a novel Asynchronous Decision-Making Multi Agent Proximal Policy Optimization algorithm (AD-MAPPO), which can address the credit assignment problem with a single agent. It can also adapt to the highly dynamic cloud gaming environment without prior knowledge and a deterministic environmental model. Extensive experimentation based on real cloud gaming datasets convincingly demonstrates that our approach can significantly enhance the overall QoE of gamers.
Keywords:
Cloud gaming
deep reinforcement learning
resource allocation
video encoding configuration
quality-of-experience (QoE)

Journal

I
IEEE Transactions on Cloud Computing
IF:
5
Papers:
1.8K
Citations:
4.3K

Organization

U
university of electronic science and technology of china
Scholars:
1.3W
Papers: 4.8K
Citations: 4
C
Central South University
Scholars:
10.0W
Papers: 7.2W
Citations: 10.9W
U
University of Exeter
Scholars:
2.0W
Papers: 2.1W
Citations: 3.6W
researcher View more organizations
Cited Papers

Cited Papers

Adaptive Bitrate Streaming in Wireless Networks With Transcoding at Network Edge Using Deep Reinforcement Learning
err2020-04-01
err54
PREAI
errGuo, Yashuang; Yu, F. Richard; An, Jianping; Yang, Kai; Yu, Chuqiao; Leung, Victor C. M.
errShare
errSave
An Apprenticeship Learning Approach for Adaptive Video Streaming Based on Chunk Quality and User Preference
err2023-01-01
err16
PREAI
errLi, Weihe; Huang, Jiawei; Wang, Shiqi; Wu, Chuliang; Liu, Sen; Wang, Jianxin
errShare
errSave
Demo abstract: Leveraging AI players for QoE estimation in cloud gaming
err2020-07-01
err0
PREAI
errSviridov,German; Beliard,Cedric; Simon,Gwendal; Bianco,Andrea; Giaccone,Paolo; Rossi,Dario
errShare
errSave
Cloud Gaming with Foveated Video Encoding
err2020-02-17
err43
PREAI
errIllahi, Gazi Karam; Van Gemert, Thomas; Siekkinen, Matti; Masala, Enrico; Oulasvirta, Antti; Yla-Jaaski, Antti
errShare
errSave
User Experience Modeling for DASH Video
err2013-12-01
err0
PREAI
errYao Liu; Sujit Dey; Don Gillies; Faith Ulupinar; Michael Luby
errShare
errSave
researcher View more