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Physically-Based Interactive Bi-Scale Material Design

delete2011-12-12
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PRE
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H
Hongzhi Wu *
J
Julie Dorsey
H
Holly Rushmeier
DOI:10.1145/2024156.2024179delete
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Abstract

Abstract

En 中文
We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorithm, which rapidly computes the large-scale appearance from small-scale details, by exploiting the low-rank structures of the Bidirectional Visible Normal Distribution Function and pre-rotated BRDFs in the matrix formulation of our rendering problem. Our algorithm is three orders of magnitude faster than a ground-truth method. We demonstrate various editing results of different small-scale geometry with analytical and measured BRDFs. In addition, we show the applications of our system to physical realization of appearance, as well as modeling of real-world materials using very sparse measurements.
Keywords:
bi-scale
material editing
reflectance filtering
low-rank matrix
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

Y
Yale University
Scholars:
6.5W
Papers: 6.0W
Citations: 10.0W