arrow
Return

Physics-Based Person Tracking Using the Anthropomorphic Walker

delete2009-08-06
delete66
PRE
AI
M
Marcus A. Brubaker *
D
David J. Fleet
A
Aaron Hertzmann
DOI:10.1007/s11263-009-0274-5delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bipedal locomotion such as balance and ground contact. The model generalizes naturally to variations in style due to changes in speed, step-length, and mass, and avoids common problems (such as footskate) that arise with existing trackers. The dynamics comprise a two degree-of-freedom representation of human locomotion with inelastic ground contact. A stochastic controller generates impulsive forces during the toe-off stage of walking, and spring-like forces between the legs. A higher-dimensional kinematic body model is conditioned on the underlying dynamics. The combined model is used to track walking people in video, including examples with turning, occlusion, and varying gait. We also report quantitative monocular and binocular tracking results with the HumanEva dataset.
Keywords:
Tracking people
Physics
Passive-based walking
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

International Journal of Computer Vision cover
International Journal of Computer Vision
IF:
9.3
Papers:
3.9K
Citations:
2.8W

Organization

U
university of toronto
Scholars:
14.7W
Papers: 12.0W
Citations: 165