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Platformisation in game development

delete2020-10-21
delete16
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OA
AI
A
Aleena Chia *
B
Brendan Keogh
D
Dale Leorke
B
Benjamin Nicoll
DOI:10.14763/2020.4.1515delete
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Abstract

Abstract

En 中文
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them. We draw on case studies of Unity and Twine, two such tools that have transformed videogame creation and distribution. By considering how they complicate existing understandings and definitions of both 'platform' and 'platformisation', we move beyond reductive narratives that frame platformisation as a fixed, hegemonic process. Instead, we reveal a much more ambiguous and complex relationship between game makers and the platforms they use.
Keywords:
Cultural production
Democratisation
Game engines
Game development
Platformisation
Platforms

Journal

I
Internet Policy Review
IF:
3.2
Papers:
254
Citations:
1.5K

Organization

S
Simon Fraser University
Scholars:
1.0W
Papers: 1.0W
Citations: 1.4W
T
Tampere University
Scholars:
1.4W
Papers: 1.3W
Citations: 1.4W
Cited Papers

Cited Papers

No cited papers available