arrow
Return

Projective visual hulls

delete2006-12-21
delete78
PRE
AI
S
Svetlana Lazebnik *
Y
Yasutaka Furukawa
J
Jean Ponce
DOI:10.1007/s11263-006-0008-xdelete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersection of the visual cones formed by back-projecting the silhouettes found in the corresponding images. We characterize its surface as a generalized polyhedron whose faces are visual cone patches; edges are intersection curves between two viewing cones; and vertices are frontier points where the intersection of two cones is singular, oar intersection points where triples of cones meet. We use the mathematical framework of oriented projective differential geometry to develop an image-based algorithm for computing the visual hull. This algorithm works in a weakly calibrated setting-that is, it only requires projective camera matrices or, equivalently, fundamental matrices for each pair of cameras. The promise of the proposed algorithm is demonstrated with experiments on several challenging data sets and a comparison to another state-of-the-art method.
Keywords:
silhouette
visual hull
frontier point
projective differential geometry
oriented projective geometry
projective reconstruction
3D photography
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

International Journal of Computer Vision cover
International Journal of Computer Vision
IF:
9.3
Papers:
3.9K
Citations:
2.8W

Organization

No organization information available