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Real-time Controllable Motion Transition for Characters

delete2022-07-22
delete17
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OA
AI
X
Xiangjun Tang
H
He Wang
B
Bo Hu
徐工 (Xu Gong)
Q
Qilong Kou
金小刚 (Xiaogang Jin) *
DOI:10.1145/3528223.3530090delete
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Abstract

Abstract

En 中文
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed, which renders any methods that need offline computation (or post-processing) or cannot incorporate (often unpredictable) user control undesirable. To this end, we propose a new real-time transition method to address the aforementioned challenges. Our approach consists of two key components: motion manifold and conditional transitioning. The former learns the important low-level motion features and their dynamics; while the latter synthesizes transitions conditioned on a target frame and the desired transition duration. We first learn a motion manifold that explicitly models the intrinsic transition stochasticity in human motions via a multi-modal mapping mechanism. Then, during generation, we design a transition model which is essentially a sampling strategy to sample from the learned manifold, based on the target frame and the aimed transition duration. We validate our method on different datasets in tasks where no post-processing or offline computation is allowed. Through exhaustive evaluation and comparison, we show that our method is able to generate high-quality motions measured under multiple metrics. Our method is also robust under various target frames (with extreme cases).
Keywords:
Animation
real-time
locomotion
motion manifold
conditional transitioning
in-betweening
deep learning

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

T
Tencent
Scholars:
1.1K
Papers: 897
Citations: 5
Z
zhejiang university
Scholars:
17.6W
Papers: 12.1W
Citations: 152