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Real-Time Rendering Framework for Holography

delete2025-04-18
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OA
AI
S
Sascha Fricke *
S
Susana Castillo *
M
Martin Eisemann *
M
Marcus Magnor *
DOI:10.1111/cgf.70058delete
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Abstract

Abstract

En 中文
With the advent of holographic near-eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware-ray-traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high-quality time-multiplexed holography for real-time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.
Keywords:
CCS Concepts
center dot Computing methodologies -> Rendering
Virtual reality
center dot Hardware -> Emerging technologies
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

Computer Graphics Forum cover
Computer Graphics Forum
IF:
2.9
Papers:
497
Citations:
1.1W

Organization

C
computer graphics lab
Scholars:
10
Papers: 4
Citations: 0