Return
Reconstructing 3D Shapes From Multiple Sketches Using Direct Shape Optimization
DOI:10.1109/TIP.2020.3018865.png)
Abstract
En 中文
3D shape reconstruction from multiple hand-drawn sketches is an intriguing way to 3D shape modeling. Currently, state-of-the-art methods employ neural networks to learn a mapping from multiple sketches from arbitrary view angles to a 3D voxel grid. Because of the cubic complexity of 3D voxel grids, however, neural networks are hard to train and limited to low resolution reconstructions, which leads to a lack of geometric detail and low accuracy. To resolve this issue, we propose to reconstruct 3D shapes from multiple sketches using direct shape optimization (DSO), which does not involve deep learning models for direct voxel-based 3D shape generation. Specifically, we first leverage a conditional generative adversarial network (CGAN) to translate each sketch into an attenuance image that captures the predicted geometry from a given viewpoint. Then, DSO minimizes a project-and-compare loss to reconstruct the 3D shape such that it matches the predicted attenuance images from the view angles of all input sketches. Based on this, we further propose a progressive update approach to handle inconsistencies among a few hand-drawn sketches for the same 3D shape. Our experimental results show that our method significantly outperforms the state-of-the-art methods under widely used benchmarks and produces intuitive results in an interactive application.
Keywords:
Shape
Three-dimensional displays
Image reconstruction
Solid modeling
Machine learning
Geometry
Optimization
3D shape reconstruction
sketches
multiple angles
voxels
optimization
AI Summary
Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.
Journal
IF:
13.7
Papers:
1.0W
Citations:
8.4W

