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Reverse engineering with subdivision surfaces
DOI:10.1007/s00607-006-0191-1.png)
Abstract
En 中文
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface reconstruction method providing a hierarchy of quadrilateral meshes adapting surface topology when a mesh is refined. This way, a user can choose a model with proper resolution and topology from the hierarchy without having to run the algorithm multiple times with different parameters. The multiresolution mesh representation can be used subsequently for view-dependent rendering and wavelet compression.
Keywords:
3D surface reconstruction
surface fitting
shape recovery
scattered data approximation
Journal
C
IF:
2.8
Papers:
2.3K
Citations:
3.5K
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