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Self-Refining Games using Player Analytics

delete2014-07-27
delete21
PRE
AI
J
James F. O’Brien
K
Kayvon Fatahalian
A
Adrien Treuille
DOI:10.1145/2601097.2601196delete
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Abstract

Abstract

En 中文
Data-driven simulation demands good training data drawn from a vast space of possible simulations. While fully sampling these large spaces is infeasible, we observe that in practical applications, such as gameplay, users explore only a vanishingly small subset of the dynamical state space. In this paper we present a sampling approach that takes advantage of this observation by concentrating precomputation around the states that users are most likely to encounter. We demonstrate our technique in a prototype self-refining game whose dynamics improve with play, ultimately providing realistically rendered, rich fluid dynamics in real time on a mobile device. Our results show that our analytics-driven training approach yields lower model error and fewer visual artifacts than a heuristic training strategy.
Keywords:
games
data-driven animation
player models
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.8K
Citations:
3.6W

Organization

C
Carnegie Mellon University
Scholars:
1.4W
Papers: 1.4W
Citations: 2.7W
University of California System cover
University of California System
Scholars:
37.7W
Papers: 33.8W
Citations: 6.6K
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