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Shading Atlas Streaming

delete2018-12-04
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PRE
AI
J
Joerg H. Mueller *
P
Philip Voglreiter
M
Mark Dokter
T
Thomas Neff
M
Mina Makar
M
Markus Steinberger
D
Dieter Schmalstieg
DOI:10.1145/3272127.3275087delete
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Abstract

Abstract

En 中文
Streaming high quality rendering for virtual reality applications requires minimizing perceived latency. We introduce Shading Atlas Streaming (SAS), a novel object-space rendering framework suitable for streaming virtual reality content. SAS decouples server-side shading from client-side rendering, allowing the client to perform framerate upsampling and latency compensation autonomously for short periods of time. The shading information created by the server in object space is temporally coherent and can be efficiently compressed using standard MPEG encoding. Our results show that SAS compares favorably to previous methods for remote image-based rendering in terms of image quality and network bandwidth efficiency. SAS allows highly efficient parallel allocation in a virtualized-texture-like memory hierarchy, solving a common efficiency problem of object-space shading. With SAS, untethered virtual reality headsets can benefit from high quality rendering without paying in increased latency.
Keywords:
Streaming
Shading
Texture atlas
Object-space shading
Virtual reality
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.8K
Citations:
3.6W

Organization

Q
qualcomm
Scholars:
782
Papers: 646
Citations: 1
G
Graz University of Technology
Scholars:
6.7K
Papers: 6.3K
Citations: 8.5K
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