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Shortest Path to Boundary for Self-Intersecting Meshes

delete2023-07-26
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OA
AI
A
Anka He Chen *
E
E. Arrieta Díaz
C
Cem Yuksel
DOI:10.1145/3592136delete
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Abstract

Abstract

En 中文
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.
Keywords:
Collision response
Computational geometry
geodesics
shortest path

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

U
Utah System of Higher Education
Scholars:
4.6W
Papers: 4.0W
Citations: 161