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Simulating Virtual Players for UNO Without Computers

delete2026-01-01
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PRE
AI
S
Suthee Ruangwises *
K
Kazumasa Shinagawa
DOI:10.1007/978-3-032-15641-9_3delete
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Abstract

Abstract

En 中文
UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be done in UNO video games. However, this is a challenging task for physical UNO without computers. In this paper, we propose an unconventional protocol that can simulate virtual players using nothing but physical UNO cards. In particular, our protocol can uniformly select a valid card to play from each virtual player's hand at random, or report that none exists, without revealing the rest of its hand. The protocol can also be applied to simulate virtual players in other turn-based card or tile games where each player has to select a valid card or tile to play in each turn.
Keywords:
card-based cryptography
UNO
card game
simulation
randomization

Journal

U
UNCONVENTIONAL COMPUTATION AND NATURAL COMPUTATION, UCNC 2025
IF:
0
Papers:
27
Citations:
0

Organization

U
university of tsukuba
Scholars:
3.6K
Papers: 1.4K
Citations: 0
C
chulalongkorn university
Scholars:
4.6K
Papers: 1.8K
Citations: 0
Cited Papers

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