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Simulation-driven mentalizing facilitates projection and introjection
DOI:10.1016/j.tics.2025.10.013.png)
Abstract
En 中文
Mentalizing, or ascribing mental content to others and oneself, is important for many aspects of sociality, including explaining, predicting, communicating and coordinating with, influencing, and even deceiving others. We propose a model of the consequences of simulation-driven mentalizing. Simulation, which, at a minimum, entails activating a self-representation, directly influences understanding of other minds and indirectly influences understanding of one’s own mind. Self-representations both shape (via projection) and are shaped by (via introjection) the putative contents of other minds. Projection is an inherent element of simulating another’s mind, whereas introjection is an incidental consequence of simulating another’s mind. We review evidence indicating that factors that increase self-representation activation generally increase projection and introjection.
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17.2
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3.6K
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3.5W
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