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Spatial Audio Object Coding With Two-Step Coding Structure for Interactive Audio Service

delete2011-12-01
delete17
PRE
AI
K
Kwangki Kim *
J
Jeongil Seo
S
Seungkwon Beack
K
Kyeongok Kang
M
Minsoo Hahn
DOI:10.1109/TMM.2011.2168197delete
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Abstract

Abstract

En 中文
An interactive audio service is a new conceptual audio service that provides the users with opportunities for a variety of experiences on the alternative and advanced audio services. In the interactive audio service, users can freely control various audio objects to make their own audio sounds. A spatial audio object coding (SAOC) is a useful technology that can support most parts of the interactive audio service with a relatively low bit-rate, but is very poor to perfect gain control of a certain audio object, i.e., the target audio object. In this paper, the SAOC with a two-step coding structure is proposed to efficiently handle the target audio object as well as the normal audio objects. A transform coded excitation (TCX) based residual coding scheme is presented in the context of the sound quality enhancement. From experimental results, it can be noted that the various audio objects can be successfully handled with respect to the bit-rate and the sound quality by using the proposed two-step coding structure SAOC.
Keywords:
Audio object
interactive audio service
residual coding
spatial audio object coding
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IEEE Transactions on Multimedia cover
IEEE Transactions on Multimedia
IF:
9.7
Papers:
4.5K
Citations:
2.4W

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