arrow
Return

Surface compression with geometric bandelets

delete2005-07-01
delete143
delete
OA
AI
G
Gabriel Peyré
S
Stéphane Mallat
DOI:10.1145/1073204.1073236delete
deleteOriginal
deleteShare
deleteSave
View PDF
Abstract

Abstract

En 中文
This paper describes the construction of second generation bandelet bases and their application to 3D geometry compression. This new coding scheme is orthogonal and the corresponding basis functions are regular. In our method, surfaces are decomposed in a bandelet basis with a fast bandeletization algorithm that removes the geometric redundancy of orthogonal wavelet coefficients. The resulting transform coding scheme has an error decay that is asymptotically optimal for geometrically regular surfaces. We then use these bandelet bases to perform geometry image and normal map compression. Numerical tests show that for complex surfaces bandelets bring an improvement of 1.5dB to 2dB over state of the art compression schemes.
Keywords:
bandelets
discrete multiscale geometry
geometry image
normal map
compression
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

No organization information available