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Tangible user interfaces for physically-based deformation: design principles and first prototype

delete2012-04-19
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PRE
AI
N
Nawel Takouachet *
N
Nadine Couture
P
Patrick Reuter
P
Pierre Joyot
G
Guillaume Rivière
N
Nicolas Verdon
DOI:10.1007/s00371-012-0695-ydelete
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Abstract

Abstract

En 中文
We present design principles for conceiving tangible user interfaces for the interactive physically-based deformation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an arbitrary reference material with the user interface, we convert the displacements of the user interface into forces required by physically-based deformation models. These forces are then applied to the 3D model made out of any material via a physical deformation model. In this way, we compensate for the absence of direct haptic feedback, which allows us to use a force-driven physically-based deformation model. A user study on simple deformations of various metal beams shows that our prototype is usable for deformation with the user interface embodying the virtual beam. Our first results validate our design principles, plus they have a high educational value for mechanical engineering lectures.
Keywords:
Tangible interface
Two-handed interaction
Physically-based deformation
ShapeTape
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

Visual Computer cover
Visual Computer
IF:
2.9
Papers:
4.6K
Citations:
6.5K

Organization

U
universite de bordeaux
Scholars:
2.7W
Papers: 1.9W
Citations: 37