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Technology selection in design education in an undergraduate course
A
DOI:10.1016/j.destud.2025.101344.png)
Abstract
En 中文
• Constructing and programming interactive prototypes are challenging for designers. • This in-the-wild study explores how students choose appropriate technologies for building interactive artefact prototypes. • Social dynamics (e.g. tutor support and peer influence) override device technical inferiority in student decision making. • Connection and communication types critical for building interactive prototypes. • Identifying prototype components is based on socio-technical dynamics, electronics, and communication features.
Keywords:
technology selection
interactive prototypes
design education
socio-technical dynamics
communication types
Journal
IF:
4.8
Papers:
757
Citations:
3.5K
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