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TEXGen: a Generative Diffusion Model for Mesh Textures

delete2024-11-19
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PRE
AI
喻歆 (Xin Yu)
Z
Ze Yuan
Y
Yuan-Chen Guo
Y
Ying-Tian Liu
L
Liu, Jian hui
Y
Yangguang Li
Y
Yan‐Pei Cao
D
Ding Liang
X
Xiaojuan Qi *
DOI:10.1145/3687909delete
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Abstract

Abstract

En 中文
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test- time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. The code is available at https://github.com/CVMI-Lab/TEXGen.
Keywords:
Generative model
texture generation

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

U
University of Hong Kong
Scholars:
4.1W
Papers: 3.9W
Citations: 10.1W
B
Beihang University
Scholars:
5.2W
Papers: 4.1W
Citations: 37
T
tsinghua university
Scholars:
11.8W
Papers: 10.0W
Citations: 137
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