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Texture analysis and classification using shortest paths in graphs

delete2013-08-01
delete37
PRE
AI
A
André Ricardo Backes *
P
Paulo César Cortez
DOI:10.1016/j.patrec.2013.04.013delete
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Abstract

Abstract

En 中文
Texture is a very important attribute in the field of computer vision. This work proposes a novel texture analysis method which is based on graph theory. Basically, we convert the pixels of an image into vertices of an undirected weighted graph and explore the shortest paths between pairs of pixels in different scales and orientations of the image. This procedure is applied to Brodatz's textures and UIUC texture dataset in order to evaluate its capacity of discriminating different kinds of textures. The best classification results using the standard parameters of the method are 98.50%, 67.30% and 88.00% of success rate (percentage of samples correctly classified) for Brodatz's textures, UIUC textures (image size of 200 x 200 pixels), and original UIUC textures (image size of 640 x 480 pixels), respectively. These results prove that the proposed approach is an efficient tool for texture analysis, once they are superior to the results achieved by traditional and novel texture descriptors presented in literature. (C) 2013 Elsevier B.V. All rights reserved.
Keywords:
Texture analysis
Graph
Shortest path

Journal

Pattern Recognition Letters cover
Pattern Recognition Letters
IF:
3.3
Papers:
7.8K
Citations:
1.6W

Organization

U
universidade federal de uberlandia
Scholars:
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Papers: 4.0K
Citations: 6
U
universidade federal do ceara
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