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Texture-Lobes for Tree Modelling

delete2011-07-25
delete82
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OA
AI
S
Sören Pirk
程章林 (Zhanglin Cheng)
F
Feilong Yan
O
Oliver Deußen
D
Daniel Cohen‐Or
陈宝权 (Baoquan Chen)
DOI:10.1145/1964921.1964948delete
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Abstract

Abstract

En 中文
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e. g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).
Keywords:
Plants synthesis and reconstruction
Point-based modeling
Rule-based tree modeling
Natural phenomena
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

U
University of Konstanz
Scholars:
6.1K
Papers: 5.1K
Citations: 7.7K
T
Tel Aviv University
Scholars:
3.7W
Papers: 3.0W
Citations: 3.6W