arrow
Return

Texture Reconstruction Guided by a High-Resolution Patch

delete2017-02-01
delete9
delete
OA
AI
M
Mireille El Gheche *
J
Jean–François Aujol
Y
Yannick Berthoumieu
C
Charles‐Alban Deledalle
DOI:10.1109/TIP.2016.2627812delete
deleteOriginal
deleteShare
deleteSave
View PDF
Abstract

Abstract

En 中文
In this paper, we aim at super-resolving a low-resolution texture under the assumption that a high-resolution patch of the texture is available. To do so, we propose a variational method that combines two approaches that are texture synthesis and image reconstruction. The resulting objective function holds a nonconvex energy that involves a quadratic distance to the low-resolution image, a histogram-based distance to the high-resolution patch, and a nonlocal regularization that links the missing pixels with the patch pixels. As for the histogram-based measure, we use a sum of Wasserstein distances between the histograms of some linear transformations of the textures. The resulting optimization problem is efficiently solved with a primal-dual proximal method. Experiments show that our method leads to a significant improvement, both visually and numerically, with respect to the state-of-the-art algorithms for solving similar problems.
Keywords:
Super-resolution
texture synthesis
texture reconstruction
Wasserstein distance
histograms
nonlocal regularization
proximal algorithms
nonconvex optimization
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

IEEE Transactions on Image Processing cover
IEEE Transactions on Image Processing
IF:
13.7
Papers:
1.0W
Citations:
8.4W

Organization

U
universite de bordeaux
Scholars:
2.7W
Papers: 1.9W
Citations: 37
C
centre national de la recherche scientifique (cnrs)
Scholars:
24.5W
Papers: 18.2W
Citations: 279