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The Future Meets the Past: A Randomized Controlled Trial of Metaleisure and Retro Leisure Activities in Children’s Physical Fitness

delete2026-06-17
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OA
AI
A
Alican Bayram *
F
Fulden Sarı
B
Burcu Sıla Sezer
E
Enis Şahin
S
Serkan VAROL
M
Mert Akbulut
J
Jennifer Piatt
DOI:10.1080/10447318.2026.2682939delete
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Abstract

Abstract

En 中文
The study aimed to compare the effects of metaleisure and retro leisure on physical fitness in children. During an eight-week training, 87 healthy children aged 8–11 were randomized into three groups: metaleisure group (MG), retro leisure group (RG), and control group (CG). Physical performance was evaluated using five standardized field-based tests: 20-meter sprint, vertical jump, handgrip strength, T-agility test, and overhead ball throw. The RG showed statistically significant improvements in all physical performance measures, including the 20-metre sprint, vertical jump, T-agility, and overhead ball throw (all p < 0.001). The MG demonstrated significant improvements in grip strength (p = 0.031) and T-agility (p = 0.001). The CG exhibited significant declines in vertical jump (p = 0.002), grip strength (p = 0.002), and ball throw (p = 0.008). Traditional games were more effective than the single-user VR-based exergaming program in improving agility and muscular strength in children. Future studies are needed to examine the long-term effects of metaleisure and retro leisure activities.
Keywords:
Virtual reality
traditional game
metaleisure
retro leisure
metaverse

Journal

I
International Journal of Human–Computer Interaction
IF:
0
Papers:
329
Citations:
0

Organization

I
Indiana University
Scholars:
2.3K
Papers: 1.2K
Citations: 5.3K
Bingöl University cover
Bingöl University
Scholars:
120
Papers: 87
Citations: 940