arrow
Return

The Graph Camera

delete2009-12-01
delete30
PRE
AI
V
Voicu Popescu *
P
Paul Rosen
N
Nicoletta Adamo‐Villani
DOI:10.1145/1618452.1618504delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
A conventional pinhole camera captures only a small fraction of a 3-D scene due to occlusions. We introduce the graph camera, a non-pinhole with rays that circumvent occluders to create a single layer image that shows simultaneously several regions of interest in a 3-D scene. The graph camera image exhibits good continuity and little redundancy. The graph camera model is literally a graph of tens of planar pinhole cameras. A fast projection operation allows rendering in feed-forward fashion, at interactive rates, which provides support for dynamic scenes. The graph camera is an infrastructure level tool with many applications. We explore the graph camera benefits in the contexts of virtual 3-D scene exploration and summarization, and in the context of real-world 3-D scene visualization. The graph camera allows integrating multiple video feeds seamlessly, which enables monitoring complex real-world spaces with a single image.
Keywords:
camera models
non-pinholes
panoramas
image-based rendering
video integration
interactive rendering
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

Purdue University System cover
Purdue University System
Scholars:
3.9W
Papers: 3.6W
Citations: 66