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The Heat Method for Distance Computation

delete2017-10-24
delete115
PRE
AI
K
Keenan Crane *
C
Clarisse Weischedel
M
Max Wardetzky
DOI:10.1145/3131280delete
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Abstract

Abstract

En 中文
We introduce the heat method for solving the single-or multiple-source shortest path problem on both flat and curved domains. A key insight is that distance computation can be split into two stages: first find the direction along which distance is increasing, then compute the distance itself. The heat method is robust, efficient, and simple to implement since it is based on solving a pair of standard sparse linear systems. These systems can be factored once and subsequently solved in near-linear time, substantially reducing amortized cost. Real-world performance is an order of magnitude faster than state-of-the-art methods, while maintaining a comparable level of accuracy. The method can be applied in any dimension, and on any domain that admits a gradient and inner product-including regular grids, triangle meshes, and point clouds. Numerical evidence indicates that the method converges to the exact distance in the limit of refinement; we also explore smoothed approximations of distance suitable for applications where greater regularity is desired.
Keywords:
GEODESICS
MESHES
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Journal

Communications of the ACM cover
Communications of the ACM
IF:
12.2
Papers:
1.2W
Citations:
3.7W

Organization

U
University of Gottingen
Scholars:
2.5W
Papers: 2.1W
Citations: 36
C
Carnegie Mellon University
Scholars:
1.4W
Papers: 1.4W
Citations: 2.7W